![]() ![]() There was none of this vague, elaborate points-collection or 80-turn construction of 12 different spaceship parts. In practice, there's an oft-infuriating random element to combat, which I'm not entirely convinced by. Half the globe was already either wiped out or absorbed into mine or another Civ, making it a straight race between me and those that remained. Whenever I approached the part of what would, in an unrevolved Civ, be crunch-time, with a hundred different facets of war and expansion and uprising and construction and research and religious freedom and pollution to worry about at once, I'd suddenly find myself within spitting distance of conclusion. Civilizution is a leaner, brighter-eyed figure, with nice teeth and none of that musty PC smell, but its attention span seems a little diminished. But it's done so with noble purpose, to focus on what is most important.Ĭivilization's globe, complexity and strategy alike have shrunk significantly, making for a game that makes sense to a newcomer within ten minutes, not ten hours, and though most of what's been lost is rolls of unnecessary flab, there will be an awful lot of people who'll lament that the chunky look kinda suited it. They suggest what Civilizution has done is merely to lessen itself. Civilization Smallerisation or Civilization Simplification would perhaps be more apt, but they don't look quite so good on a shop shelf. It's not Civilization played only with your tongue, or Civilization that can travel through time. I rankle a little at seeing it applied to this console overhaul of the venerable globe-conquering turn-based strategy series. It's much the same as how 'awesome' once was used to describe humanity or nature's greatest achievements, but now can mean 'that's a nice hat'. It promises absolute change, yet so often means the same but tweaked - a new colour, a new interface.
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